Carrot Kingdom Demo .8 Changes:
- New Collision System.
- Several Fixed Collision Bugs.
- 2 Additional Levels.
- Mostly a bunch of additional under the hood optimizations/re-writes.
Download the binary.
Carrot Kingdom Demo .8 Changes:
Download the binary.
Originally Published: 2013-06-06 00:00:00
Hey there Mao Mao Games dudes and dudettes! Let’s harken back to the 90s for some rad inline skate racing action! That’s right, this time Game On! Thursday is all about Skitchin’! for the Sega Genesis or MegaDrive for those of you elsewhere. Skitchin’ is a radical racing game by Electronic Arts back in the mid-90s. It uses their successful Road Rash engine and Road Rash formula and recycles it into a game all its own. Road Rash is a bit of a timeless game, it’s goofy motorcycle gang members, and that makes it relatable, unless motorcycles suddenly become extinct. Skitchin’ on the other hand is about a bunch of punk/thrasher rollerbladers with bad attitudes grabbing on the back of moving cars to illegally race across famous cities. I dunno about you but I don’t see many kids rollerblading anymore, so it will probably come across very cheesy today. It’s still fun and a nice twist from the tried and true Road Rash formula.
What makes Skitchin’ unique besides the somewhat cheesy radical attitude and style is the gameplay. This is where it counts, the game is MUCH more challenging than Road Rash in that you’re unable to keep up and pass traffic. Traffic is a major hazard to our dudes on rollerblades, cars can pass you and they will and if you’re in their way they won’t swerve and be good drivers, no they’ll just run you right over. In addition to cars going both ways, you’ll have construction signs, gravel, oil slicks, billboards, and all kinds of other things in your way. Take too much damage on your wheels from gravel for instance and you’re done. You’ll lose the race and have to spend your hard earned money on new wheels.
Hey Dude, wanna buy some rad skate gear from the back of my van?
So you may be thinking, ‘if we can’t move all that quickly and can’t pass traffic, this sounds like a boring game’. Wrong, unlike Road Rash there’s a good bit of strategy involved here in the form of Skitchin’. Whoa?! The name of the game is the core mechanic. That’s right, skitchin’ or grabbing on to a moving vehicle is your main form of speed to pass your foes and reach the finish line first. You can hold down the ‘A’ button and your character will crouch down and assume a positiong to grab a passing car. This is handy since cars pass you pretty easily. You also have a rear-view mirror so you can see them coming up behind you. Skitchin’ will take practice though as if you’re not in the sweet spot, your character will either get run over or you’ll just look stupid and not grab the car. While you’re happily riding along holding the bumper of your host car you are still susceptible to obstacles and other racers. You can still hit gravel and oil slicks and lose your grip. Additionally other racers can grab your host car and try and beat you off of it. With luck and the ‘C’ button you can beat them off first. With luck you’ll skitch your way to first place where you’ll go to the next city and be able to win money to grab new skate gear and be cheered on by the fans.
Overall the game is fun. There’s a 2 player mode where you can race a friend as well which makes the fun last even longer. If you have a Genesis and like Road Rash it’s very much worth checking out. You can snag a complete copy for maybe $10 on Amazon so there’s no price deterrant here.
Images borrowed from Sega-16 under non-profit fair use.
Originally posted on: 2013-06-13 00:00:00
Hey all welcome to another Game On! Thursday! Over the previous weekend I hit a “gaming milestone” of sorts at least as far as my younger self is concerned I beat of the first Gameboy game I ever got! Mega Man II for the Gameboy. As you may or may not recall Mega Man for the PC was the first Mega Man game I ever got/played (See previous Game On! Thurday)
Mega Man II is considered possibly the worst of the Gameboy Mega Man games, but it was the first and only one I had gotten up until much later. I picked up it up in 1996 when I got my first Gameboy which was a Gameboy pocket. I had played Mega Man II since then at a friend’s house on his NES, and really liked it despite not really liking Mega Man PC. It took me months and maybe years, or at least until Pokemon came out, to get to Wily and still as a kid I never beat it. Last weekend however, I cleared the whole game in like 30 mins, I was surprised at how my skills improved since I was 12. It was a fun and easy ride and a nice trip down memory lane.
If you’re not familiar with the Mega Man Gameboy games they are almost all (except in the case of MM5) mashups of two of the NES games. In the case of MMII, it is a mashup of Mega Man II and Mega Man III on the NES. Basically all the elements of both games are retained just 4 bosses from one and 4 from the other are present. In this particular game you have Wood Man, Clash Man, Air Man, Metal Man, Magnet Man, Hard Man, Needle Man, and Top Man. In addition you have a game specific boss, Quint, and of course Doctor Wily. The game adds the slide from Mega Man III as well as Rush Jet, Rush Marine, and Rush Coil for good measure as well.
The levels themselves for each Robot Master are similar as well to their NES counterparts you get sub-bosses and the usual hazards from each stage, though some are remixed or abridged, though they are all pretty well done. Keiji Inafune though wasn’t too happy with the game apparently, as it was handed off to a different team than the first Mega Man Gameboy game. After Mega Man II, the same original Gameboy team did all the rest of the Gameboy Mega Man games. This one I think is a perfect introductory Mega Man game as it’s easy, straightforward, and just fun. It controls well, sounds good, and it’s a fun romp through Mega Man’s world without too much frustration that may make less experienced players throw down the Gameboy and say, “I HATE MEGA MAN!”.
I’d recommend it for your Mega Man Neophytes as it’s pretty cheap, and not hard to find a platform to play it on. You can pick it up for a couple of dollars on Amazon or Ebay.
Images borrowed from Wikipedia and Exfanding.com under non-profit fair use.
Quick video update here, I got the original few levels coloured and I think it looks much better especially the stretch before the bread cat. I think it look very warm with all that orange! 🙂
Thanks for being so cool! More updates to come, stay tuned!
Sorry for not updating recently, but, things are still happening. I usually update the AtariAge post for convenience than the page here, but I figured now I may as well try and do it more often.
If you haven’t been keeping track there, new things have been added. First a better title screen, very nice. Has the carrot and things in there now.
Next, the entire engine has been update to allow for multiple colours on the levels and multiple enemies so we can get cool scenes like this where some carrot ghosts are trying to corner Jinny by a spooky tree.
Lastly Jinny’s portrait on the lives screen has been updated, so that it’s now colourful! Very nice right? Beautiful kitty girl in all her colourful glory.
All these changes will be in the next demo that’s coming soon. I just have to polish a few things up and we’ll be good to go!
Until then have fun!! :3
Got a surprise the other day when a commission I had done of our girl, and main character of Carrot Kingdom, Jinny was finished!
Tayy aka @TayyKitsune on Twitter, (whom I commissioned) rendered Jinny’s likeness stunningly and beautifully in her fursona kitty cat girl form. 😀 So gorgeous!
I plan on having an exclusive poster or something created for Carrot Kingdom when it is ready for the VCS, in the meantime feel free to enjoy this one, I know I do. 😀
I really recommend her if you need some top notch art!
New video! 🙂 Jinny fights the first boss, the Bread Cat! I was defeated, but soon you can test your mettle! I’m working as best I can to get the playable demo out so you too can try your luck. 😀
It will swipe at you if you get close and knock you back in addition to firing bread at you! :O
Quick update! :3
My new Atari VCS game, Carrot Kingdom is mature enough that I released a teaser video for it. The video covers the first 3 sections of the first level.
For more info/feedback as development goes on, hit up the thread over at Atari Age.
Stay tuned for more!
For a long time I’ve been wanting to make a School Maze game that is Wolf3D style. Finally after some doing, the “beta” version is done. The game levels are identical to the Flash version with auto generating enemy placement, item placement, etc.
You can finish it, but it just loops back to the beginning. The basis is done, and it should be quite fun when it’s finished. It is quite fun now on its own, but could use some more features to make it more fleshed out.
I’ll post more info as it is more complete.
Of all the projects I had to get around to finally finishing, installing my Gameboy Pocket backlight was one of the ones that was top of my list for a while. I only wish I had been able to do that as a kid! I would have been stoked to play Pokemon more covertly when it was released. Back in 1998 on a family trip to the beach in Maryland, we stopped in Delaware (no sales tax!) at a Walmart shortly after Pokemon Red and Blue were released. My brother and I had been playing Mega Man II on the ONE Gameboy (really it was mine but I was good at sharing) we had in the car at the time.
Our parents thought we had been good or whatever, so we both got copies of Red and Blue just on a whim. This was really rare because we were just middle of the road as far as money went growing up. The guy behind the sales desk was telling us he had heard about this “Pokee-man” thing and it sounded cool, but he hadn’t played it yet. We happily got the games which were like I dunno $40 or $50 back then, it was rare that we got a game that wasn’t on Christmas or Birthday so it was extra cool. We even got a launch day or week whatever button for Pokemon (that I still have, great stuff) which was really cool and added the the mystique of such a new game.
Prior to the release of the games, I had gotten the Pokemon Power magazines which were, and still are, awesome. I loved those things, reading, re-reading, dreaming about all the gameplay and cool things that the game had to offer. The interesting scenarios, the pokemon to collect, it was all so new and cool at that time with the battling and traveling the large world, it was great. When we finally flicked on the Gameboy with the cool Red and Blue cartridges for the first time we were blown away it was unlike anything I had played before. I had played plenty of Western RPGs like Bard’s Tale, and such, but never played a JRPG before, so it was a novelty, and a change of pace.
Now, this brings me to why the backlight would have been handy! We had been staying at a cheap motel that night, and after we arrived and we weren’t very far into the game. We were pretty much still tooling around Veridian forest barely. When it came time for bed, we couldn’t sleep, we were still riding the Pokemon high. So we took turns playing, one of us would pretend to sleep, and the other would go into the bathroom off the to the side and play in there so our parents wouldn’t know. We rotated in 30 min shifts since we didn’t have another Gameboy and it was sweet. Needless to say having a backlit Gameboy would have made covert playing a lot easier!
Now I finally have mine backlit. It’s not the prettiest I noticed after that was installed I need to clean the screen, but it’s still perfectly playable so I’ll do that later. 😉
Nonelectronics.com is where I got my backlight from and it’s great aside from a little “dead zone” where the light doesn’t shine all that well, but it has been sitting in a box for 2 years so I chalk it up to that.
Until next time, have fun!