Laughing all the way to the Bankswitch.

Hi hi!

Carrot Kingdom is still progressing! ๐Ÿ˜€ In case you’re wondering what’s going on, things are smooth and smarmy. A few things to do before the public demo, but 90% of it is there! ๐Ÿ˜€

Bankswitching was one of the things I had never done before, (Currently it’s a 16K game) which means that it has 4, 4K banks of game code & data. HUGE right?

It really gives me some freedom to put some of the little bits and pieces of polish that I want in. In case you’re wondering about the internal workings, the banks are currently laid out like so:

  • Bank 1 – Title Screen/Maybe Dialogue Kernel or something.
  • Bank 2 – Sidescrolling Engine.
  • Bank 3 – Boss Engine.
  • Bank 4 – Scrolling Code and Level Data.

Having almost an entire 4K bank for level data gives me a lot of wiggle room to add a bunch of levels. How many? Eh…I’m not sure yet. I’m going to get to that part after the demo is all done. The demo will have a new unseen area that I can add, because of the newly freed up space. I’m happy to be able to include that little surprise in there. ๐Ÿ˜‰

Here is a video of all the banks all wired together for you enjoyment. New update coming soon! ๐Ÿ˜€


Beautiful new Jinny art! :3

Hey all!

Got a surprise the other day when a commission I had done of our girl, and main character of Carrot Kingdom, Jinny was finished!

Tayy aka @TayyKitsune on Twitter, (whom I commissioned) rendered Jinny’s likeness stunningly and beautifully in her fursona kitty cat girl form. ๐Ÿ˜€ So gorgeous!

I plan on having an exclusive poster or something created for Carrot Kingdom when it is ready for the VCS, in the meantime feel free to enjoy this one, I know I do. ๐Ÿ˜€


I really recommend her if you need some top notch art!

Stay tuned!

Convex Polygon Triangulation

Hey all!

I was recently looking around, for a library to do polygon triangulation. I found some great ones, LibTess, Triangle, etc. but they were all a bit heavier than what I needed. I was just intending to do convex polygons, so I figured I could get away with less code to clutter up my folders.

I found an article on that struck my fancy. This article provided two simple examples, the ‘Triangle Soup’ method of making triangles from one point and then dividing them up from there. This mode is easy and simple, but as one commentor suggested, that it does not always make well formed triangles.


Following this suggestion I took a few minutes to modify the basic algorithm into the suggested method of adding a new central point to the polygon and fanning the polygons out from that as the central base. This method makes nice well formed triangles, but adds more of them than the ‘soup’ method.


Hopefully someone out there will find this useful, as I needed it for a project. I have included the simple source example for you to do what you will with. :)

Download Sample .EXE and Source file


Keep in mind the code is just quick and dirty as it was basically a test so thereโ€™s no โ€œprofessionalโ€ coding scheme just basic conventions and trying to get it coded up as quickly as possible so it may be a little hackey, but hey itโ€™s a nice learning example and maybe can help some people out as I did not see very many if any at all examples of simple Convex Polygon Triangulation. Itโ€™s not meant to do any damage, but I am not liable for any, and use at your own risk.


School Maze 3D

For a long time I’ve been wanting to make a School Maze game that is Wolf3D style. Finally after some doing, the “beta” version is done. The game levels are identical to the Flash version with auto generating enemy placement, item placement, etc.

You can finish it, but it just loops back to the beginning. The basis is done, and it should be quite fun when it’s finished. It is quite fun now on its own, but could use some more features to make it more fleshed out.

I’ll post more info as it is more complete.


Pokemon Adventures and Backlighting!

Of all the projects I had to get around to finally finishing, installing my Gameboy Pocket backlight was one of the ones that was top of my list for a while. I only wish I had been able to do that as a kid! I would have been stoked to play Pokemon more covertly when it was released. Back in 1998 on a family trip to the beach in Maryland, we stopped in Delaware (no sales tax!) at a Walmart shortly after Pokemon Red and Blue were released. My brother and I had been playing Mega Man II on the ONE Gameboy (really it was mine but I was good at sharing) we had in the car at the time.

Our parents thought we had been good or whatever, so we both got copies of Red and Blue just on a whim. This was really rare because we were just middle of the road as far as money went growing up. The guy behind the sales desk was telling us he had heard about this “Pokee-man” thing and it sounded cool, but he hadn’t played it yet. We happily got the games which were like I dunno $40 or $50 back then, it was rare that we got a game that wasn’t on Christmas or Birthday so it was extra cool. We even got a launch day or week whatever button for Pokemon (that I still have, great stuff) which was really cool and added the the mystique of such a new game.

Prior to the release of the games, I had gotten the Pokemon Power magazines which were, and still are, awesome. I loved those things, reading, re-reading, dreaming about all the gameplay and cool things that the game had to offer. The interesting scenarios, the pokemon to collect, it was all so new and cool at that time with the battling and traveling the large world, it was great. When we finally flicked on the Gameboy with the cool Red and Blue cartridges for the first time we were blown away it was unlike anything I had played before. I had played plenty of Western RPGs like Bard’s Tale, and such, but never played a JRPG before, so it was a novelty, and a change of pace.

Now, this brings me to why the backlight would have been handy! We had been staying at a cheap motel that night, and after we arrived and we weren’t very far into the game. We were pretty much still tooling around Veridian forest barely. When it came time for bed, we couldn’t sleep, we were still riding the Pokemon high. So we took turns playing, one of us would pretend to sleep, and the other would go into the bathroom off the to the side and play in there so our parents wouldn’t know. We rotated in 30 min shifts since we didn’t have another Gameboy and it was sweet. Needless to say having a backlit Gameboy would have made covert playing a lot easier!

Now I finally have mine backlit. It’s not the prettiest I noticed after that was installed I need to clean the screen, but it’s still perfectly playable so I’ll do that later. ๐Ÿ˜‰ is where I got my backlight from and it’s great aside from a little “dead zone” where the light doesn’t shine all that well, but it has been sitting in a box for 2 years so I chalk it up to that.

Until next time, have fun!

Blast from the Past: Wolf-Pac

Many many many, moons ago back in the year 2006, I got a GBA flash cart, and started coding for the GBA. The first game I made was Wolf-Pac to honour my dad who was a Pac-Man champion back in the day.

I had forgotten about it until 2012 when I met my friend Darryl. Darryl is a huge Pac-Man enthusiast, and knew of Wolf-Pac before meeting me. He was like, “Whoa, you made that?” when he met me. That was pretty cool, though today after being reminded of it again I typed it into Youtube for whatever reason and found a longplay! Much to my surprise.

It just makes me remember how bad it is haha. It doesn’t really make use of the GBA hardware at all, because I didn’t know how to make use of the sprite or background registers yet. Everything is drawn in Mode 3 (a bitmapped mode) with software sprites and pushing pixels for every object. It uses masking to draw the sprites and only tries to clear the screen as little as possible. There are apparently some errors in this method though as you can see the player has to pause and then resume to see the dots that were inadvertently cleared.

Man, looking at is makes me think how much better I could do it now, but it’s fun to travel down and see your origins. ๐Ÿ˜€ Anyway I thought you may enjoy seeing it.

Until next time!

Game On Thursday – Dragon Ball: Xenoverse

Hey all! Working hard on games, but gaming too. Dragon Ball: Xenoverse is the first game in a while to really catch my attention.

Now granted I’ve not played a DBZ game since Budokai Tenkaichi 2, but Xenoverse IMO is nearly the perfect DBZ game. I’m a little biased, I’ve been a DBZ fan since 1996 or so, but it’s almost the game I’ve always wanted.

The best offense? Fire Ki Blasts like a Maniac!

The battle system is a bit shy of Budokai Tenkaichi, there are a few things that frustrate me like the inability to block easily after a hit. You’re then stunned for the most part and then can take a barrage of hits. Not game breaking, but annoying when you’re fighting an unrelenting AI at times. Overall the battle system is fun and frantic. It makes you feel like a badass when you charge fly and kick an opponent into a mountain or something. Then blast them with a ki attack. So fun. I did notice though there’s no Beam Battles which I can see because it’s more or less 3 v 3 most of the time, but still hoping to see it in Xenoverse 2.

The game really caters to all my childhood daydreams though, where I would imagine myself fighting alongside the Z Fighters. At times it brought a tear to my nostalgic eye because I really got sucked in, feeling I was helping make a difference for Goku and friends.

Use the Kamehameha like every character ever!

The create a character is a great addition, I love being able to play as my character, but it could use a few more options. Most of the male characters look too similar for my taste (at least for humans and Saiyans), so I ended up making my goto Female character Jinny in DBZ style. She turned out great. I’m pulling for a few more races to be added as well like the Arlians in Xenoverse 2.

Jinny Laughs in the face of Final Form Frieza!

The main game is helping Trunks fix the time line that has been screwed up allowing the bad guys to beat the Z Fighters. This mode is fun, but requires you to grind a bit with the alternative Parallel Quests, this isn’t too bad though as you get items and skills by doing the Parallel Quests. They’re also neat ‘What-if’ scenarios so it’s cool as DBZ fan to go off on those.

If I was IGN or some rating reviewer I’d have to give the game an 8/10, it’s a solid fresh experience, that is just shy of perfection. Give it a go!